Greetings folks! Above you’ll find a video outlining main changes of the upcoming summer update that will release on 24th of July.
And below you will find update history in defail for the upcoming update.
Towns, Factions & Systems
- Town support and prosperity system added
- Town support now affects traders and caravans
- Town treasury capped based on stability
- Town Control bonus scaling from underdog team fixed
- Factions (NPCs) and Gangs (players) separated into different UI screens
- Gang War system added
- Faction influence support boosts
- Bounty system implemented
Events
- BoS Patrol
- Enclave Supply
- Drug Transaction
- Meeting at Cathedral
- Mariposa local event
Progression & Rewards
- Unlimited level cap unlocked
- Reward Boxes system added
- Level up rewards
- Weekly rewards (visual progression improved)
- Tournament rewards
- Town control rewards
- Reward previews added
- Cosmetic rewards for max achievements
- Achievements expanded and fixed
- Weeklies experience gain adjusted
Tournament System
- Tournament system added
- Tournament arena maps introduced
- Scoreboard improvements
Visual & Art Improvements
- Character models updated to better match the original style
- Car scenery visuals adjusted to match original style
- New tiles and roof tile variants added
- Warehouse scenery improvements
- Arena banner art added
- Blood drop visual effects added
- Muzzle flash effect added
- CRT screen effect added
- Animation smoothing improvements
- Combat animations tuned for better responsiveness
- Movement animation tweaks (cycle, stacked steps, desync fixes)
- New day/night lighting and brightness adjustments
- Mouse transparency (“egg effect”) added
- Game fonts improved for clarity and readability
Gameplay Systems
- Dungeon Refresh System introduced
- Dungeon loot significantly improved across all locations
- Metro dungeon progression reworked (difficulty and loot scales faster)
- Increased chance to encounter PvP in Metro dungeons
- Location loot status system + map hover info
- Guarded containers added
- Loot level counter for dungeons
- Red Dot loots recreated
- Dungeons doors now reset only on refresh
Combat & Mechanics
- Sneaking mechanics reworked with improved visuals
- Knockback direction fixed
- Dodge stat fixed and rebalanced
- Hex shooting improvements
- Minigun weapons now have a stun chance
- Traps now display damage numbers
- Overweight movement fix
- Attack speed and sound timing adjustments
AI & NPC Improvements
- AI behavior improvements
- NPC movement improvements
- Town Raid militia AI fixed
- NPC duplicate name presets fixed
- Jobs NPC HP scaling fixed
- Enemies in jobs location now auto-aggro when only a few remain
World & Exploration
- World map zoom improvements (edges/corners)
- Endless movement bug fixed
- Added player-finding world map encounters
- Extra world map info when holding Alt
- Replication radius adjustments
- Junktown Scout fast entrance added
- Cathedral exterior map expanded
- Mariposa maps fully redesigned (outdoor + underground)
- Numerous map fixes across locations
Items, Loot & Economy
- Weapon and armor values now scale with item quality
- New quality system improvements:
- Blue quality introduced in more places (Toxic Caves)
- Artifacts now use unique color instead of star
- Shops updated with quality scaling:
- Wanderer shop (blue quality items)
- Bounty NPC weapons (blue quality)
- Max town stability (blue item quality in shops)
- Guaranteed Antitoxins in all drug shops
- Car parts added for crafting better vehicles
- Dismantling ammunition fixed
- Tool & Super Tool Kit descriptions improved
Vehicles
- Car lockpicking added
- Base deletion safety check for cars
- T-Ray car dealer NPC introduced
- More car paints added to Fame Shop
Skills & Character Systems
- Tagged skills: +20% skill gain speed
- Charisma now affects PvE damage multiplier
- Perk change: Relentless → Low Profile
- Ghoul race stat adjustments
- Builds cannot be swapped while under drugs
Crafting & Base Systems
- Crafting stations now use tiers instead of profession levels
- Crafting can pull resources from containers
- Item transfer speed improved
- Containers labels centered and toggleable
UI / UX Improvements
- UI scaling improvements
- New Settings screen with categories
- Event Timers screen added
- Minimap improvements with location info
- Fast slot keybinding added
- Improved inventory sorting with drag & drop
- Looting improvements:
- Loot directly from hex (Ctrl+G)
- Loot behind scenery
- Loot screen navigation for nearby corpses
- Quick loot added
- Screen no longer traps mouse (setting)
- Float text stacking improvements
- Quest NPC markers added
- Location status icon redesigned
Performance & Technical
- Server-client optimizations
- JIT compiler added
- Custom entity optimizations
- Timer optimizations
- Build manager crash fixed
- Party kick-on-logout fixed
- World map spam movement fix
Audio
- Looting corpse sounds added
- Lockpicking audio added
- Combat sound timing improved
- Fixed overlapping achievement sounds
Localization
- Language selection system added
- Translation updates
Miscellaneous & Fixes
- Error handling improvements
- Character registration screen improved
- Character reset (UEV) changes
- Step counter preview fix
- Inventory/container interaction improvements
- Repair is now always 100% successful:
- At workbench
- Within a base containing a workbench
