Caravan Depot
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Description
„
Small ruins not far from San Francisco, where caravans are dropping off wares.”
Since San Francisco is unprotected, caravans are afraid to go inside. This force them to end their journey here. There is nothing interesting here except for the Caravan Master(1 on map) offering a journey back to the Hub and a local branch of Gecko Express(marked with 2).
Trivia
- At the beginning of Season 1 this place was barely protected. Due to that caravans that were headed to San Francisco were considered very dangerous. The journey itself seemed less dangerous part of the route than being in the depot itself. Fortunately, the weak guards have been replaced with much stronger guards so that issue is no longer a problem.
- Not many places know about it but this place is actually the FOnline2 thieves paradise. Fortunately Hub/Shady Sands trolls rarely travels this far into the wasteland, but still be very caution here, always hide caps you received from just finished caravan run to the item slot. Looks like guards in this place will protect players live but won't protect wastelander's pockets.
- Hilarious Bug
Early in session 3 those three Brahmins you can spot on the map were quite talkative. Unfortunately it got fixed.
Fonline 2 Locations: | ||
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Towns: | * Boneyard * Broken Hills * The Den * Gecko * Junktown * Klamath * Modoc * New Reno * Redding * San Francisco * Shady Sands * The Hub * Vault City | |
Dungeons: | * Ares * Toxic Caves * Vault 15 * Sierra Army Depot * Warehouse * Necropolis * Vault 12 * The Glow * Tanker's Holds * Mariposa Military Base * Cathedral | |
Others: | * Caravan Depot * Brotherhood of Steel HQ * Navarro * Gas Station * Alcatraz * Unknow Residence * RocketBall |