Description
See the bottom of this page for a list of all the ammo types.
Ammunitions are needed to make your weapon able to shoot at various targets. Quite useful. In Detail section of the tables you`ll find weird abrevations. Heres quick explonation:
DM Mod
Damage adjustment, or "DM mod" for short, is a property of ammunition that affects the damage range of the weapon currently loaded with said ammunition.
Example: If a weapon's damage range is 50-100, and you load it with ammunition whose DM mod is 2/1, the weapon's damage range will effectively be increased to 100-200.
DR Mod
Damage resistance modifier, or "DR mod" for short, is a property of ammunition that affects your target's Damage resistance.
Example: If your target's DR is 30, and the ammunition you're using has a DR mod of 30, your target's DR is effectively 30 + 30 = 60 when the damage your shots inflict upon that target is being calculated.
AC Mod
Armor Class modifier, or "AC mod" for short, is a property of ammunition that affects the AC of any target that said ammunition is fired at.
Example: If your target's AC is 100, and you're using ammunition whose AC mod is -10, your target's AC will effectively be lowered to 100 - 10 = 90 when your chance to hit that target is being calculated.
Ammo Details
Craftable Ammo
Small Energy Cells
 
 | 
| A small, self-contained energy storage unit.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
0%
 | 
| AC Mod
 | 
0
 | 
| Weight
 | 
34 grams
 | 
| Base price
 | 
10 caps
 | 
| Requirments to craft
 | 
2x 2x  2x  Crafts a bath of 50.
 | 
| Exp for Craft
 | 
250
 | 
| Notes
 | 
Useful ammo, don't get rid of it. It is also usable as a car fuel.
 | 
 
.223 FMJ
 
 | 
| A case of ammunition, .223 caliber, Full Metal Jacket.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
-30%
 | 
| AC Mod
 | 
-20
 | 
| Weight
 | 
18 grams
 | 
| Base price
 | 
4 caps
 | 
| Requirments to craft
 | 
3x 2x 6x  Crafts a bath of 100. Profession: Gunsmith 1
 | 
| Exp for Craft
 | 
330
 | 
| Notes
 | 
Best Small Guns use it, also LSW is fueled by this ammo - keep it.
 | 
 
12 ga. Shotgun Shells
 
 | 
| Shotgun ammunition. This particular ammo is marked: "12-gauge shells, not for use by children under the age of 3."
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
0%
 | 
| AC Mod
 | 
-30
 | 
| Weight
 | 
22 grams
 | 
| Base price
 | 
2 caps
 | 
| Requirments to craft
 | 
2x 5x  Crafts a bath of 100.
 | 
| Exp for Craft
 | 
155
 | 
| Notes
 | 
Since all Shotguns use this ammo, it's wise to keep it, as you never know when you might need H&K CAWS right?
 | 
 
10mm JHP
 
 | 
| Ammunition. Caliber: 10mm, jacketed hollow-points
 | 
| DM Mod
 | 
2/1
 | 
| DR mod
 | 
30%
 | 
| AC Mod
 | 
0
 | 
| Weight
 | 
18 grams
 | 
| Base price
 | 
3 caps
 | 
| Requirments to craft
 | 
2x 5x  Crafts a bath of 100.
 | 
| Exp for Craft
 | 
155
 | 
| Notes
 | 
Basic ammo, usable for farming with many pistols, most importantly with P90c.
 | 
 
10mm AP
 
 | 
| Ammunition. Caliber: 10mm, armor piercing.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
-35%
 | 
| AC Mod
 | 
0
 | 
| Weight
 | 
18 grams
 | 
| Base price
 | 
4 caps
 | 
| Requirments to craft
 | 
3x 5x  Crafts a bath of 100. Profession: Gunsmith 1 
 | 
| Exp for Craft
 | 
275
 | 
| Notes
 | 
Valuable ammo, try to hoard it, if possible. It has   Armor Piercing. Mostly used by gun called P90c
 | 
 
5mm JHP
 
 | 
| A brick of small, lightweight ammunition. Caliber: 5mm, jacketed hollow-point.
 | 
| DM Mod
 | 
2/1
 | 
| DR mod
 | 
40%
 | 
| AC Mod
 | 
0
 | 
| Weight
 | 
9 grams
 | 
| Base price
 | 
2 caps
 | 
| Requirments to craft
 | 
4x 6x  Crafts a bath of 100. Profession: Gunsmith 2 
 | 
| Exp for Craft
 | 
350
 | 
| Notes
 | 
This ammunition is only useful against lowly armored targets such as Rogues or players wearing leather jackets.
 | 
 
5mm AP
 
 | 
| A brick of small caliber ammunition. 5mm armor piercing.
 | 
| DM Mod
 | 
2/3
 | 
| DR mod
 | 
-35%
 | 
| AC Mod
 | 
0
 | 
| Weight
 | 
9 grams
 | 
| Base price
 | 
2 caps
 | 
| Requirments to craft
 | 
6x 6x  Crafts a bath of 100. Profession: Gunsmith 2 
 | 
| Exp for Craft
 | 
450
 | 
| Notes
 | 
Ammo used mainly by Bursters. Keep as much as possible as both Minigun and Avenger Minigun users needs it badly.
 | 
 
.44 Magnum JHP
 
 | 
| A brick of ammunition, .44 magnum caliber, hollow-points.
 | 
| DM Mod
 | 
3/1
 | 
| DR mod
 | 
50%
 | 
| AC Mod
 | 
0
 | 
| Weight
 | 
22 grams
 | 
| Base price
 | 
2 caps
 | 
| Requirments to craft
 | 
2x 5x  Crafts a bath of 100.
 | 
| Exp for Craft
 | 
155
 | 
| Notes
 | 
Ammo used in Desert Eagles and Magnums. If you`re not planning to use them get rid of this ammo.
 | 
 
.44 Magnum FMJ
 
 | 
| A brick of ammunition, .44 magnum caliber, full metal jacket.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
-20%
 | 
| AC Mod
 | 
0
 | 
| Weight
 | 
45 grams
 | 
| Base price
 | 
2 caps
 | 
| Requirments to craft
 | 
3x 5x  Crafts a bath of 100. Profession: Gunsmith 1 
 | 
| Exp for Craft
 | 
275
 | 
| Notes
 | 
A little better than it's JHP vartiant, still it's very marginal ammo that is very rarely used.
 | 
 
7.62mm
 
 | 
| Ammunition. Caliber: 7.62mm.
 | 
| DM Mod
 | 
12/10
 | 
| DR mod
 | 
-15%
 | 
| AC Mod
 | 
-5
 | 
| Weight
 | 
22 grams
 | 
| Base price
 | 
7 caps
 | 
| Requirments to craft
 | 
3x 2x 6x  Crafts a bath of 100. Profession: Gunsmith 1 
 | 
| Exp for Craft
 | 
330
 | 
| Notes
 | 
This ammunition is mostly used with m60 and FN FAL. Its worth to keep it.
 | 
 
.45 Caliber
 
 | 
| Ammunition. .45 Caliber.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
0%
 | 
| AC Mod
 | 
0
 | 
| Weight
 | 
45 grams
 | 
| Base price
 | 
7 caps
 | 
| Requirments to craft
 | 
2x 5x  Crafts a bath of 100. Profession: Gunsmith 1 
 | 
| Exp for Craft
 | 
155
 | 
| Notes
 | 
Nice source of gunpowder for crafting other ammo as you probably will never use this one.
 | 
 
Flamethrower Fuel
 
 | 
| A cylinder containing an extremely flammable liquid fuel for flamethrowers.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
0
 | 
| AC Mod
 | 
-20
 | 
| Weight
 | 
453 grams
 | 
| Base price
 | 
12 caps
 | 
| Requirments to craft
 | 
5x  Crafts a batch of 30.
 | 
| Exp for Craft
 | 
75
 | 
| Notes
 | 
It's heavy, it's useless AND what's worst - it can't be scienced.
 | 
 
Flamethrower Fuel MKII
 
 | 
| This flamethrower fuel uses an advanced super-burn mix.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
-40%
 | 
| AC Mod
 | 
-20
 | 
| Weight
 | 
453 grams
 | 
| Base price
 | 
25 caps
 | 
| Requirments to craft
 | 
1x 30x  Crafts a bath of 30. Profession: Gunsmith 2 
 | 
| Exp for Craft
 | 
60
 | 
| Notes
 | 
It's much better than original flamer fuel. If you plan on using flamer this is the right ammo.
 | 
 
9mm Ball
 
 | 
| A collection of ancient 9x19mm rounds. Heavy grease to preserve them from the environment. Standard bullets.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
-15%
 | 
| AC Mod
 | 
0
 | 
| Weight
 | 
45 grams
 | 
| Base price
 | 
5 caps
 | 
| Requirments to craft
 | 
2x 3x  Crafts a bath of 100. Profession: Gunsmith 1 
 | 
| Exp for Craft
 | 
105
 | 
| Notes
 | 
Ammo for Mauser. In other words: ammo you can safely science.
 | 
 
HN Needler Cartridge
 
 | 
| Ammunition. This cartridge appears to be ammo for the HN Needler Pistol. Each 'bullet' is a small hypodermic designed to inject a target with its contents upon impact.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
0%
 | 
| AC Mod
 | 
-10
 | 
| Weight
 | 
15 grams
 | 
| Base price
 | 
8 caps
 | 
| Requirments to craft
 | 
3x 5x  Crafts a bath of 100. Profession: Gunsmith 2 
 | 
| Exp for Craft
 | 
275
 | 
| Notes
 | 
Common ammo for Needler Pistol, far worse than silver one as its cant kill vampires or zombies but still usable.
 | 
 
14mm AP
 
 | 
| Large caliber ammunition. 14mm armor piercing.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
-50%
 | 
| AC Mod
 | 
0
 | 
| Weight
 | 
15 grams
 | 
| Base price
 | 
5 caps
 | 
| Requirments to craft
 | 
4x 5x  Crafts a bath of 100. Profession: Gunsmith 2 
 | 
| Exp for Craft
 | 
325
 | 
| Notes
 | 
14mm is nice ammo used by Fast Shooters with 14mm Pistols. Keep it. It has   Armor Piercing.
 | 
 
Explosive Rocket
 
 | 
| A rocket with a large explosive warhead.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
0%
 | 
| AC Mod
 | 
0
 | 
| Weight
 | 
1360 grams
 | 
| Base price
 | 
120 caps
 | 
| Requirments to craft
 | 
6x 5x  Crafts a bath of 10. Profession: Gunsmith 1 
 | 
| Exp for Craft
 | 
425
 | 
| Notes
 | 
So expensive to craft, yet so useless.
 | 
 
Rocket AP
 
 | 
| A rocket shell, with a smaller explosive, but designed to pierce armor plating.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
-30%
 | 
| AC Mod
 | 
-15
 | 
| Weight
 | 
1360 grams
 | 
| Base price
 | 
400 caps
 | 
| Requirments to craft
 | 
8x 6x 2x  Crafts a bath of 10. Profession: Gunsmith 2 
 | 
| Exp for Craft
 | 
670
 | 
| Notes
 | 
Important rockets for PvP, also NPC merchants love those rockets. They have   Armor Piercing.
 | 
 
Micro Fusion Cell
 
 | 
| A medium sized energy production unit. Self-contained fusion plant.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
0%
 | 
| AC Mod
 | 
0
 | 
| Weight
 | 
45 grams
 | 
| Base price
 | 
20 caps
 | 
| Requirments to craft
 | 
3x 3x  Crafts a bath of 100. Profession: Scientist 2
  OR
  100x  Crafts a bath of 30. Profession: Scientist 2 
 | 
| Exp for Craft
 | 
450/100(normal/converting from SEC) 
 | 
| Notes
 | 
Usefull ammo, valued by both NPCs and other players. You can also use it as a car fuel!
 | 
 
 
Other Ammo
Slug Shells
 
 | 
| A heavy lead projectile, with a plastic tip, intended for use in a shotgun and often used for hunting large game.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
-35%
 | 
| AC Mod
 | 
0
 | 
| Weight
 | 
22 grams
 | 
| Base price
 | 
11 caps
 | 
| Where to Find?
 | 
NPCs driven shops. Sierra Caves
 | 
| Notes
 | 
A very powerful ammunition. If your enemies are using it, even the most powerful armors you could wear will be exposed to risk of being penetrated.
 | 
 
4.7mm Caseless
 
 | 
| Ammunition. Caliber: 4.7mm, caseless.
 | 
| DM Mod
 | 
3/2
 | 
| DR mod
 | 
-20%
 | 
| AC Mod
 | 
-5
 | 
| Weight
 | 
9 grams
 | 
| Base price
 | 
12 caps
 | 
| Where to Find?
 | 
Dungeons
 | 
| Notes
 | 
Ammunition used by G11, G11E and Vindicator. It's very expensive, since this ammo is rare.
 | 
 
2mm EC
 
 | 
| Ammunition.
 | 
| DM Mod
 | 
3/2
 | 
| DR mod
 | 
-20%
 | 
| AC Mod
 | 
-30
 | 
| Weight
 | 
9 grams
 | 
| Base price
 | 
8 caps
 | 
| Where to Find?
 | 
Dungeons
 | 
| Notes
 | 
Awesome ammo for awesome guns. Very rare.
 | 
 
BB's
 
 | 
| A package of BB's from before the war. In excellent condition. Stainless steel.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
0%
 | 
| AC Mod
 | 
0
 | 
| Weight
 | 
45 grams
 | 
| Base price
 | 
1 caps
 | 
| Where to Find?
 | 
Thugs Encounters
 | 
| Notes
 | 
Ammo for BB gun. Nothing special.
 | 
 
9mm
 
 | 
| Ammunition. Caliber: 9mm.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
0%
 | 
| AC Mod
 | 
0
 | 
| Weight
 | 
22 grams
 | 
| Base price
 | 
5 caps
 | 
| Where to Find?
 | 
Random NPC`s encounters.
 | 
| Notes
 | 
A bad version of 9mm bals ammo. Quite common.
 | 
 
HN AP Needler Cartridge
 
 | 
| Ammunition. This cartridge appears to be armor-piercing ammo for the HN Needler Pistol. The hypodermic tips are made of a strange alloy and are incredibly sharp.
 | 
| DM Mod
 | 
2/1
 | 
| DR mod
 | 
0%
 | 
| AC Mod
 | 
-10
 | 
| Weight
 | 
45 grams
 | 
| Base price
 | 
30 caps
 | 
| Where to Find?
 | 
Higher tier NPC`s encounters like Mutants or Rogues.
 | 
| Notes
 | 
Awesome ammo that doubles the damage dealt by Needler.
 | 
 
.50 Caliber
 
 | 
| The .50 Caliber is a cartridge developed in the late 1910s, entering service officially in 1921. Due to the high balistic coefficient of the bullet, the trajectory also suffers less from cross-winds than smaller and lighter calibers, making the .50 Caliber round a good choice for high-powered sniper rifles.
 | 
| DM Mod
 | 
1/1
 | 
| DR mod
 | 
-30%
 | 
| AC Mod
 | 
-20
 | 
| Weight
 | 
18 grams
 | 
| Base price
 | 
10 caps
 | 
| Where to Find?
 | 
A very rare spawn from dungeons.
 | 
| Notes
 | 
Hey! Its ammo used by Bozars!
 | 
 
 
Ammo Usage
 
 
Pages in category "Ammunition"
The following 26 pages are in this category, out of 26 total.