Hello, folks!
This update primarily focuses on revamping user interfaces, enhancing existing content, adding quality-of-life improvements, updating animations, and fixing bugs. It includes both new features from today’s major update and previously released changes that were shared in the Discord changelog.
Since our last Patreon post, we’ve rolled out over 150 individual updates.
New Running Animations & Overall Improvements
An ongoing issue was 3D animation running steps sync.
We have created improved animations to address it.
S.P.E.C.I.A.L., Perks and Implant system
Perk Screen:
Special and Perk points are now separate in the build system. Previously, there were 58 Character Points. The new character system has 30 points for SPECIAL and 30 points for Perks on max level.
The perk screen also had a visual improvement.
Brand new implant system:
You can enhance your character by installing implant and chips.
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The implant determines the boost to your SPECIAL stats (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck).
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The chips installed into the implant enhance your Perk levels.
Overcharge Effects
You are able to reach stat levels normally impossible without tech.
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Implants can raise your SPECIAL stats up to a maximum of 13.
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Chips can overcharge Perk levels up to level 6.
Implant Types & Tiers
There are 7 implant types, each corresponding to a specific SPECIAL stat.
Each implant comes in three tiers:
Example – Agility Implant Tiers:
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Agility Implant: +1 Agility, 1 chip slot
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Advanced Agility Implant: +2 Agility, 2 chip slots
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Enclave Agility Implant: +3 Agility, 3 chip slots
Chips
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There are 28 unique chips, each tied to a specific Perk.
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Each chip increases its Perk by +2 levels.
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Perk levels can exceed their S.P.E.C.I.A.L. cap when enhanced with chips up to level 6.
Installation & Swapping
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Neural Interface installation is required before any implant can be equipped.
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You can freely install, remove, and swap implants and chips at the Vault City Vault Medbay.
Expansion
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Later in the game, you’ll be able to build Medbays in your faction bases, allowing you to install or manage implants without returning to Vault City.
Racial & Perk changes
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There were some changes in player character and racial stats. Most notably, less HP (around 30 HP) for players.
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The Mutant race no longer has low AP regen.
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A new perk was introduced that boosts cripple resistance – Unbreakable.
Trade & UI Improvements
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Expanded Item View: More space is now available for item lists. Item visibility can be expanded to three columns (changed in settings).
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Even Out Button: A new “Even Out” button lets you instantly balance trade values using caps.
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Advanced Filter Toggle: You can now toggle the Advanced Filter directly by button in the item description screen.
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UI Update: Overall style has been refined to better match the rest of the game’s interface.
Loot Interface & UI Updates
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Updated Loot Interface: The loot screen now features an improved visual style for better consistency with the game’s UI.
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Description Screen: Added a dedicated item description panel with a toggle for Advanced Filter.
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Filter-Aware Transfer:
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Put All / Take All now respects active filters—only filtered items will be moved.
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When filters are active, these buttons become Put 10 / Take 10 to prevent mass transfer of filtered items.
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ALT Key Behavior: Holding ALT now scrolls within the item description, not the item list.
Additional UI Tweaks
Minor visual and usability improvements applied to the Hotkey Bar and Chat Screen.
Auction House Improvements
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Item Quality Display: Players can now view item quality and sort listings by quality.
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Details Screen: A new item details panel has been added for deeper inspection before purchase.
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Auction Merging: When selling an item that already has an active auction, the system will now merge both auctions and update the listing with the new price.
Storage System
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A new remote storage system is now available.
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Players can purchase storage slots using Fame. Each slot costs 1 more Fame than the last.
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Storage Rules:
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Only accessible in safe locations.
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Each item occupies 1 slot, including stackable items.
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Designed as an ultimate long-term storage solution.
Other Changes
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Implants Tab: Added to the item list for easier access and management.
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Quest Items: Can no longer be listed on the auction house.
New Weeklies Logic
Weekly quests have been added, and weeklies now have multiple difficulties (Easy, Medium, Hard) and higher difficulties reward more fame.
Skill and Origin Check System
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Skill & Origin Checks: Dialogue now supports skill-based and origin-based checks, unlocking additional optional responses.
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Roll System: These checks use a behind-the-scenes roll system based on your character’s skills.
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Retry Mechanic: Failed checks can be retried after a cooldown, giving you another chance without penalty.
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Non-Blocking Design: These checks are optional bonuses, not required for quest progression, adding depth and flavor without blocking progress.
UEV (Universal Evolutionary Virus)
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FEV Canisters Removed: FEV canisters have been removed from the game.
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UEV Available: In their place, players can now purchase UEV from the Fame Store.
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Full Re-Customization: Using UEV allows you to completely reset and modify your character, including:
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Race
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Origin
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All initial character details
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UEV offers total flexibility to rebuild your character without starting over.
Metro Dungeon Expansion & Overhaul
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Map Variety Doubled: The number of Metro Dungeon maps has been doubled, offering more variety and dynamic gameplay.
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Metro Station Map Updates:
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You can now continue your Metro Run without increasing difficulty—but you’ll only earn FOB if you choose to raise it.
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Extraction box, trader, and map exit have been moved to the top-right corner.
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The corridor is no longer locked—you can continue without using the terminal.
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The workbench area is now always accessible, even without unlocking the Metro Station.
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Loot & Exploration Improvements:
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Loot now spawns more often in rooms, rather than the main tunnel.
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New container types and workbench spawns in rooms add variety and utility.
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Exit signs have been added to help with navigation.
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Some doors may now be locked, adding light exploration challenges.
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Leaderboards:
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A new Metro Solo Leaderboard has been introduced.
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New Event – Blades Outpost Defense:
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A new Metro challenge lets you defend a Blades outpost against waves of attacking monsters.
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Survive successfully, and the Blades will extract some your items and return them to the surface.
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Weapon Restore & Repair System
Weapons now have two core stats: Deterioration and Durability.
Deterioration (0%–100%)
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Represents the current condition of the weapon.
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As Deterioration increases:
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Weapon performance decreases
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Armor provides less protection
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Chance of weapon jamming increases
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At 80%+ deterioration, weapons have a 5% chance to jam per shot.
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Deterioration can be reduced using the Repair skill:
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No materials required to repair, but it consumes Durability.
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Durability
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Indicates how many times a weapon can be repaired.
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When Durability reaches 0, the weapon can no longer be repaired manually.
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To restore Durability:
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Use the Restore function at a workbench.
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Restoring costs resources, but can be done indefinitely.
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Higher-tier weapons start with greater Durability by default.
This system encourages regular maintenance while preserving long-term investment through the restore mechanic.
Attack Time Overhaul
Weapon attack time is now based on weapon type and firing mode, replacing the old fixed value of 1200 ms per attack.
New Weapon Speeds
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Unarmed: 700 ms
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Knife: 700 ms
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Pistol: 700 ms
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SMG:
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Single: 900 ms
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Burst: 1100 ms
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Club / Hammer / Spear: 1000 ms
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Small Guns Rifles:
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Single: 1000 ms
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Burst: 1200 ms
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Rocket Launcher: 1000 ms
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Minigun (Burst): 1200 ms
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Flamer: 1200 ms
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Heavy Rifle (Single): 1200 ms
These are initial values and will be subject to further testing and balancing.
Red Dot Events Update
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New Red Dot Events added:
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Raider Encampment
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Regulator Outpost
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World Map Expansion:
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Potential spawn locations for Red Dot events have been increased and are now more widely distributed across the map, enhancing exploration and event variety.
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Minor bug fixes:
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Overflow rewards screen fix.
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Jobs weekly/achievement progression fix.
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Many missing descriptions and typo fixes.
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Loot pool changes and fixes.
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Noticeboard incorrect pointer coordinates fixes.
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Missing item qualities added for a few items.
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Faction Icon crash fix.
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Animation crash fix.
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Slugs shells burst to consume the correct amount of bullets.
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Stuck militia in Town Controls fixed.
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Base Structure fixes.
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First Aid msg and use on unsuitable targets fixed.
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User Interface fixes.
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Encounter enemies agro and weapon changes and fixes.
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Attack aims duplicated torso shots fixed.
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Too high volume levels adjusted.
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Explosion knockback directions fixed.
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Favourite items ignored by mass dismantle.
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Lots of Map and scenery fixes.
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Extra carry weight removed in bases. It caused bugs and issues.
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Objects spawning in ramps and cave entrances in encounters are fixed.
Quality of Life improvements:
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Zooming without holding Z.
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Drugs effects visible in inventory item description.
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Alt + click to move half of the stack.
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Option for 3 wide sized item visibility in screens.
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Box lift pointers to show the area to drop boxes.
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You can now talk and stop npcs which are moving.
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Drop Menu improvements.
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Level up button.
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Continuous attack. Pressing shift + attack character attack until Action points consumed. Can be toggled on for all attacks in setting. When continuous attack appen target icon will show up near AP.
Other improvements and features:
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Wanderers accept junk coins now.
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Optimized Map Scrolling
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Improved sprite scaling for Draw System
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Inventory screen paginated (huge performance optimization).
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Mechanical, Electronical and Pre-War Parts are now dismantle-able for metal parts and microcircuits. Actually most items are dismantlable now.
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Few game icons were remade.
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Few weapon & ammo value changes.
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Client updating speed increased.
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Crafting ammo amounts increased.
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Resources gain increased in caves.
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Salvaging base structures now has a confirmation prompt.
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Rotating objects added for base building.
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Added new furniture to the base building menu.
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Fog shader level tweaked..
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Map added, press Tab to open.
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Combat shouts added.
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Enemies ammo counts are adjusted to base it on their weapon they use.
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Most mouse focus related issues are fixed.
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Skills will now prioritize targets based on skills, for example first aid will look for critters, traps will look for items on ground.
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New quest in Vault City. Doctor Troy.
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Player can enable extra information on mouse hover (Awareness)
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Disable camera shake setting.
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Workbenches are now area based and detection works through walls.
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Non stackable items have a 100 craft limit per crafting operation.
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Improved drop down menu logic and decreased time it takes to open.
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Fixed drop menu scrolling bug and improved overall choice selection.
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Holding the mouse on scenery that has no drop menu will no longer lock the mouse in place.