World Map Events
Good old red dots mechanics were added. At random times, these dangerous locations will appear on World Maps in predefined zones.
So far, we have Raider Fortress, 2 types of Raider Outposts, Collapsed Tunnel and Sewer Hideout.
Special encounters were added. Now, you have a very low chance to get into special encounters while traveling on a World Map. So far, we have 10 different special encounter maps added and a lot more are planned.
Assignments
Repeatable quests from the town’s noticeboard were added. These are low risk and low rewards locations which are excellent places to learn and get used to the mechanics. Also, they are party friendly, so gather your team together and venture forth.
So far we have 3 familiar locations from s3 (maps, loot, loot spots, mobs) recreated and adjusted to fit Season 4.
These assignment types of quests are still being observed and looked for if they are fitting the game in the current way they are. There are no cooldowns on how often assignments can be taken, at least for now.
Improved Hover Mouse Info
There are new settings for mouse hover info. If enabled, then additional info is shown.
Important NPCs names:
Chance to lockpick (lockpick tools in hand affect) :
Scavengeable objects:
Action on interactable objects:
Destroyable objects:
Items on ground and minor highlight:
Noticeboards Improvements
Towns notice boards will now point you towards points of interest and quest objectives. Not taken quests in town will show up as notes on the noticeboard, we all know previously a Wikipedia was necessary to even know there is a quest, notice boards should help to direct players towards quests. Stores, and banks, crafting areas will also have their notes that you can interact with to be pointed towards it.
Useable Items and Tools
Explosives C4, Mines, Dynamite
Plastic explosives were added to the game. They work differently than in the previous season. You need to craft a switch to use C4, and activating it detonates all placed C4 Explosives on the same map. Only your own placed explosives can be triggered by you. C4s cannot be stacked on the same hex, and they do not explode inside player inventory or containers. The explosion of C4 does not destroy nearby C4s on the ground. These new mechanics allow nice chain reaction explosions, and creative tactics. Damage from plastic explosives is only decent, and the radius is 3 and by linking multiple of them players can do really massive damage.
https://www.youtube.com/watch?v=3QSh7rxTJzY
Mines work pretty much in a similar way as in the previous season. High explosive damage with radius of 2, decent chance to cripple legs.
Dynamite has the highest radius of the explosives, being 4 hex range. They can be armed and thrown at target hexes. Ideal for interior bombing.
On top of that, players now have a perk called “Tinkerer” to increase the effectiveness of all these explosives.
Tools
When dismantling weapons and armors, the chance to gain back resources is affected by tools.
With a Tool in hand when dismantling, you gain back 25% more resources.
With a Super Tool Kit in hand when dismantling, you gain back 50% more resources.
Using tools in hand greatly increases the chance to repair items.
Super Tool Kits are rare, so better think twice about which items to use them for. Super tool kits can also be used to guarantee repairs to armors and weapons, but they are costly, and they get consumed on use. Tools are more common and can be randomly found across the wasteland, but consistent sources are general shops and mechanical shops. Both tool items can be crafted.
For tier 4 gear repair requirements, a rare Advanced Repair Toolkit was added, it’s quite rare.
Stealth Boy and Motion Sensor
These items were re-added to the game, and they work as a consumable. Once you use them, you have a timer until the effect ends. The timer for these is 15 minutes. Items were made stackable.
Stealth Boy increases character Sneak value by 100.
Motion sensor grants the player the ability to see through walls, and the ability to see 5 more hexes around him.
First Aid Kit & Doctor Bag
Both healing items provide great benefit for medication purposes, but have a high chance of getting depleted when used.
First Aid Kit on target removes burning and bleeding effects, and medication cooldown is reduced by 50% of what it normally would be.
Doctor Bag removes all the crippling effect on target and medication cooldown is reduced by 50%.
Lock pick Tools
Using a lock pick set on hand or via hotkeys will increase the chance to open the lock. There are 2 variants for regular locks and for electronic locks. When in use, they reduce the lock’s complexity level and give a boost to user lock pick skill.
Client Updater
The game can now download a new .exe by itself and auto-update, so we can start pushing in-engine changes without need to redistribute the .exe file. The rest of the files are also updated on client restart. No need to worry about having to download the newest client to play the game. This brings a lot of flexibility to push even smaller updates much faster and efficiently.
Hotkey System
Going to the menu and Settings, you can find the Key Bindings option. Here you can set key bindings for almost everything. You can even import and export key bindings, handy if you like to play on multiple computers or want to share your hotkeys with friends.
Weather effects
Weather effects were added. Radiation particles and dust floating around and rain dropping. Weather effects can happen anywhere and if it is happening in populated towns, town people will seek the cover.
Weather can be disabled in the settings.
Advanced Filter
Advanced filter selection added in the Settings menu. Using the advanced filter, players can filter items by types, Quality and by name.
Paginated Pages
The Crafting screen and auction house used to cause lag spikes when opened due to sheer amount of content. So, another optimization was required. Both these are now working as pages and only load what you can see. Auction house screen also got additional filters (Type and Quality).
We are creating a game for gamers, so the voice of the community is a great source of ideas. Active game testers that give feedback, suggestions and report bugs help us immensely.
Overall, it seems like we are getting closer and closer to the S4 release, but it is still too early to tell when. Many content-related things are still missing, and much more testing is needed. It will be finished when it’s done, but we’re getting there – once again, Your help will make the process take less time, so join the Test Server now!
Thank you for reading through and have a nice post-apocalyptic day!
One more thing before we end here. The Halloween event will start today 18.10.2024.
Log in to the game to find more.
Download link here: https://drive.google.com/file/d/1G8YyKddD-qIu4QsdClwB6Cw1tM0tgCqg/view?usp=sharing
and on FOnline2 discord s4-download channel.